Shantae and the Pirate’s Curse

Not being familiar with the Shantae series I had only rudimentary knowledge that I’d picked up from friends deep into the pixel-art-power-up-hunting-platformer genre. Sounds like something I made up to avoid saying ‘Metroidvania’ but I assure you, it’s a real thing. *Cough*

Look, in all honesty this is barely a review. Gareth reviewed it on the Wii U and gave it an astronomical 9 out of 10, so for me to go over it all again and blurt out my incredulity at how this game got a 9 is pointless. It looks great with fabulous animation and art direction (even if the abundance of jiggling pixelly boobs is a bit disconcerting) and the soundtrack is also rad as fuck, but it has all the problems this type of game has, like massive gaps without a save point so when you die you’re doing a large section again. Of course, one man’s problems are another man’s boons.

Basically if you like pixel-art-power-up-hunting-platformers with a strong aesthetic and a decent challenge, you’ll enjoy Shantae. If you’ve played the previous Shantae games, I’m assured you’ll enjoy this one. Personally, I wouldn’t pay £15 for it but I’m one of those heathen bastards that prefers enjoying games than being punched in the bollocks by them.


Sure, if you like this sort of thing. Whatever, man. I’m not your mum. It’s your money.