PlanetSide 2
  • 30 minute dev chat from yesterday:  http://www.tentonhammer.com/planetside2/news/planetside2-devs-field-community-questions-in-webcast

    This is a prime example by PC gaming just plane rips apart console gaming.
  • I tried out the tribes ascend beta recently - looked a bit messy. Well put together, but the game didn't seem to have much structure to it
  • I only know a little about tribes, but from what I understand it very straight up death matchy.  PS is a world away from that.  It's a bit hard to describe in a forum post, so I'll just post the page from the Wikipedia page:

    Gameplay


    At any one time, the PlanetSide server hosts potentially
    thousands of players in a variety of landscapes, from the war on foot to
    the air, across desert, mountains, forests and swamps. The goal is
    simple: each faction must attempt to capture as many facilities as
    possible on the surface of the planet while denying them to their
    enemies. There are many strategies and opportunities that skilled
    players can utilize in order to direct combat operations. The player
    controls his or her chosen character from a first-person perspective. This gives combat a more direct role and emphasizes skill.


    Character progression


    While a first person shooter at heart, PlanetSide does have an
    experience/leveling system. Earned experience is divided into three
    categories: Battle Experience, Support Experience, and Command
    Experience. Battle Experience is gained from elimination of enemy
    soldiers, the capture of base facilities, and exploring and interacting
    with the game world. Support Experience is earned through "Assist"
    kills: after aiding another player, the first player gains a percentage
    of experience the other player gains through kills. Command Experience
    is gained from leading a squad or platoon in a successful base capture.
    Functionally, Battle Experience and Support Experience are identical,
    both contributing towards Battle Rank, which leads to benefits such as
    the ability to use different equipment, implants, or appearance
    upgrades. Accumulated Command Experience lets the player use several
    team-oriented abilities. Currently, the maximum Battle Rank is set to
    40, while the maximum Command Rank is set to 5. Players who attain
    Battle Rank 40 are granted every certification in the game.


    Most Battle Ranks give you a certification point which can then be
    spent on certifications, while each Command Rank unlocks a special
    ability accessed via an item called a "Command Uplink Device (CUD)".
    Certifications can be used to unlock new weapons or vehicles you can use
    on the battlefield, thus enhancing a character's flexibility.


    [edit] Vehicles


    PlanetSide contains 38 vehicles, ranging from interceptor aircraft to battle tanks to Battle Frames (introduced with PlanetSide: Aftershock).
    No one player is able to access all 38 vehicles normally, as many of
    them are empire-specific meaning that only members of a certain empire
    can acquire them via a vehicle terminal. Players that have invested
    certification points in the Hacking tree are able to "jack" enemy
    vehicles for their own empire's use. Some staple and basic vehicles are
    available as Common Pool vehicles, meaning that any soldier can acquire
    them, assuming they have the proper certification to do so. Vehicles
    play a vital role in PlanetSide, and an experienced pilot or gunner of even one strategic vehicle can often turn the tide of a battle.

    Organization


    While a player can experience the game solo, the best way to succeed in PlanetSide
    is to join a squad. A squad is an ad hoc group of up to ten players led
    by a squad leader. Two or three squads can form a platoon, for a
    maximum group of thirty players. Benefits of being in a squad include
    the sharing of experience (resulting in a speedy rise in Battle Rank)
    and the results gained from working as a team.


    Like most online games, a player can create or join a clan, which is called an Outfit in PlanetSide.
    Whereas a squad is a temporary group, an outfit persists even if all
    members are off-line. Outfits are managed through a panel in-game,
    allowing players to be promoted/demoted. Outfits have eight possible
    ranks, with the top four being officer ranks, allowing members to invite
    and kick players to and from the outfit. Outfits can range in
    membership from two (the minimum number required to form an outfit is
    ten players) to an infinite number, the largest outfits have over 400
    members. Sometimes these large outfits recruit by inviting random
    players, generally causing the outfit to have a poor reputation. The
    largest outfits in the history of the game have approached and sometimes
    exceeded 1000 members. In 2006 an "Outfit Wars" event was launched for
    competition solely between outfits on each server.



  • Reads a bit like a persistent global BF3 Conquest match.  The levelling up seems a bit complex IMHO but what do I know?
  • "Reads a bit like a persistent global BF3 Conquest match."

    In the simplest terms, yes.  But imagine a BF3 conquest match on a persistant world with hundreds of players on each three factions fighting at once across a whole continant.  Then add vehicles which require crewing, not the 'one person can operate a a whole tank' but a tank requires a driver, and then a gunner for each of the turrets; war walkers which require coordination you would enevr see in BF3, but whose practice pays off to the point they can win battles;  and a play area so vast drop ships are needed to ferry squads around, and are.
  • Beta is getting closer.  I asked the official PS2 twitter account when it would begin and they said not too long but still no fixed date.  But there is a beta code redemption input thingy on the official site already.  Hopefully this will kick off when I hit 50 in TOR and I'm bored of it.
  • Wow. That looks fucking amazing!
  • Yeah. The further along it gets. The more hyped I get.
  • Meh, 3 minutes cheery picked from the full 40 minute presentation.  The full version was much moer mind blwoing IMO.

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