Street Fighter V review

The granddaddy of all fighting games is out. Street Fighter V, the long expected sequel in the fighting series, is going to try to bridge the gap between Street Fighter 3 and 4. The only thing is; it falls short along the way.

Street Fighter V looks like content package that you would find in an early access game. It does improve on the gameplay and once everything becomes accessible, I feel that it will be a much better package.

There are a total of 16 characters in the rostrum. Some of the old ones make a return and there are 4 new ones: Fang, Necalli, Rashid, and Laura. Each have their own distinctive fighting style, which will keep fans entertained for hours. Capcom revamped some of the old characters to make their fighting styles unique. A good example of this is the Spanish matador Vega, if you did not like him before, you will find him to be interesting in Street Fighter V.

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The gameplay is much improved over the previous versions. It is simpler, yet still retains the complex play which will allow more experienced players to get the thrill from well executed attacks. It is now quite possible to defeat your opponent with excellent timing and proper spacing of attacks. This is further enhanced by their introduction of V-Skill and V-Trigger system.

V-Skill is an action unique to each player like Necalli’s ground pound which can force opponents to rush in. It is complemented by V-Trigger, which is also unique to each character, and when combined with their moves will deliver extra damage. V-skill is the only thing which can charge the V-Trigger. The V System replaces the Ultra meter from Street Fighter 4 quite effectively.

With multiplayer being the only viable option available at the moment, I feel that the game has a high barrier to competitive entry. You can always enter and mash the buttons and there is a fair chance that you will win. But, if your opponent is versed in the art of blocking, down you go. This further highlight’s the lack of a proper training mode. Apart from this, the multiplayer section is well done and gamers will be enthralled with the change that V-skill and V-Trigger brings to the table.

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Single player mode is a big disappointment. The single player mode has a ridiculously low amount of content to offer. You can complete the Rashid story mode in less than one minute, whilst some players may be able to do it in far less time. And this isn’t all, there are other problems with it.

The art style in the cut scenes, although masterful, are completely different from the art in the actual fight. A couple of major basic game modes are missing, like Arcade mode, which has been a staple mode since the 90s.

The training is only 3 minutes long and will only teach you the basics for Ryu. They would have done better to explain the V-skill and V-trigger from other players’ perspective as well.

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Full content will be available later on, but it was a big disappointment for me and it will be a big disappointment for most other players as well. Capcom is changing its business plan with this game. You will no longer have to buy separate versions of the same game; all new features will be available as DLC, which makes sense. And while I am ready to give them some leeway for experimentation, combined with their need for the release due to a planned e-sport event, the initial package on offer is slim.

All-in-all, the gameplay has improved a lot and the new characters are fun to play with. If you are more of a single player person, then it may not justify its worth. If you like to compete in the multiplayer mode, then it is an excellent game which will keep you occupied for hours on end.