Rock Boshers DX: Directors Cut Review

From the moment the game starts to  load, Rock Boshers DX: Directors Cut will make the old gamers will fondly remember the ZX Spectrum smile from ear to ear.

With a loading screen directly lifted from what must be the only computer that also doubled as a competent door stop, the memories will soon come flooding back and a warm glow will soon envelop you and that is even before you start the game.

The game itself is arcade adventure of sorts with elements of a 8-way directional shooter, that also has some rather crazy story behind it to give the game a narrative that at times can be quite funny.

You control a young Queen Victoria who has recently left Earth to look for adventure on the planet Mars.  The main game is split into three areas, which all contain eight levels that are just a single screen where you must find your way to the lift to move to the next one.  In each level you will encounter various enemies that are trying to kill you, including guards, zombies and some strange alien creatures.  There are also keys to collect, computer terminals to destroy both to aid your progress, and the best of all weapon upgrades.

Your basic weapon which you control by using the right stick, is a simple pistol, but as the game goes on you can acquire such weapons as machine guns and a rocket launcher, which become much needed as at times this can be a really tricky game.

Graphically it really does capture the look of the ZX Spectrum, using a limited palette of only fiveteen colours, and with some classic Spectrum attribute clash.  The developers Tikipod really have shown the Spectrum a lot of love and this shows in the sound as well, with some great title music and authentic 8-bit sound effects.

Overall, Rock Boshers DX is a just a lovely little game to play, of course fans of the Spectrum may get a little more out of it than other people.  But even younger gamers who don’t remember the time when it was home computers that ruled the gaming world and not consoles, will still get much enjoyment out of a game that looks pretty simple, but at times can be tricky, with more hidden depth that it’s looks may perceive.