Not A Hero Review

All hail Bunnylord! Bunnylord is the only choice! VOTE BUNNYLORD!

Get used to Bunnylord, he is going to be a big deal by the end of 2015 as for me, he is already the character of the year, in fact he is pretty much the only politician I actually like and want to see and hear more of. He is clearly a psychopath, but he is upfront and honest with that. His mantra of kill everyone is one I can get behind too.

In all seriousness, there are a couple of things that really standout beyond just the gameplay and that is the character and writing, which continues a trend in Indie gaming of just getting better and better and better. More and more we are getting settings, characters and stories that just standout and can make you feel an entire spectrum of emotion.

Not A Hero does this with humour and some degree of satire. The cut-scenes between the levels are just the perfect length with the right amount of filler to push you along and a story that you get a vested interest in. There are moments of quiet smiling to yourself to laugh out loud hilarity.

Bunnylord, whilst being the main character is not actually a playable character and by never playing as him, but just doing his bidding, you can just feel his psychopathic tendencies. You know what you have to do is morally wrong, but at the same time you just know you have to do as he wishes, or face the consequences.

Well, there are no consequences of which to speak, but that again is a testament to the writing that you still feel the need to follow his orders to the letter. Which is just as well, as there are a series of challenges per level you must complete. These range from finishing in a certain time, getting kill-streaks, not getting shot and a ton of others too, offering plenty of variation to what is essentially a one trick pony for the most part.

I don’t say one trick pony as a negative, I mean that in the best way possible. Not A Hero sets up the core mechanics of the game early and sticks to it right to the very end. Essentially your character (one of many to choose from) will enter a level with a basic task, such as kill everyone, arm this bomb, that sort of thing. Then by using a mixture of cover and sliding, you go mental shooting and blasting everything in sight.

Everything fits together really well, levels are short and feel more like a mix of basic puzzling, with a splash of combo based systems from the likes of the studios own OlliOlli games. The more you play a level, the better a run can and will be.

The only thing lacking for me, is that this is a score attack game, without the score. It honestly feels like I could go back time and time again to improve a run, trying to get better scores, and whilst I can check out an impressive set of stats, it still feels like it misses that friendly competition that Roll7 nailed in the OlliOlli game. Which in the end is a shame, as it kind of means that when it is done, it is certainly done. However, you really don’t want it to be done, you want more. More please Roll7, MORE!

Each of the characters you can choose from have their own personalities and skills, which can help or hinder on a per level basis, favourites of mine are Cletus and Jesus, which I won’t ruin for you, but I just loved their vocabulary and played as them both a lot just to hear them more.

Not A Hero is a wonderful game in its own right, but also a perfect snapshot of where the Indie scene is right now, with a combination of writing and gameplay that puts many big budget titles to shame. It is well made and feels so amazingly solid, it is just a shame it is over too quickly.