Chainsaw Warrior: Lords of the Night Review

Chainsaw Warrior was originally released as a solo board game back in 1987 which has been revamped as a budget title (£4.79rrp) dice rolling card game on Steam. It sees the player fighting against hordes of Aztec Zombies, as well as a 60 minute timer, to save reality from Darkness.

Character statistics (health, resistance to venom and radiation, melee and ranged damage as well as reflex) are randomly generated at the beginning of the game. Players are then given a random number of equipment points  depending on your statistics to spend on weapons/armour/gadgets before launching into a bit of backstory behind why you a raiding an Aztec pyramid.

The main game screen is clearly laid out with your statistics across the top, the card to be drawn on the left and a text box on the right which details dice roll information. The middle section is left clear for you to deal with the current card in play.

Each action or card drawn takes 30 seconds from the 60 minute timer allocated to players to clear the three decks of cards making up the Aztec pyramid, and prevent Darkness from winning. So essentially it works out to be 120 turns to clear 75 cards.

Turns are taken by clicking the card in play to see what fate befalls you – which in my experience was nearly always a zombie/crocodile/jaguar/warrior that wanted to eat my face. Combat is simply deciding what weapon to use based on the blurb given for the enemy at the base of the card and rolling 2D6 (or two six sided dice) for the amount to add on to their reflex to see if they block. If they do, you retry until you destroy it or if they don’t block, you destroy the card and carry on your way. This continues until one of four things happens – you run out of health and die, you run out of radiation resistance and die, you run out of time and fail, or you beat the cards.

This game is simple to pick up but relies totally on random number generation (your basic stats, deck order and battle encounters) and if you are unfortunate enough to roll some high numbers for the enemies and low for yourself then you can waste a lot of time on a basic mobs.

Subsequently, there are minimal choices to make through the game and each playthrough felt like a chore trying to get to the end where generally you failed and there was little you could do about it anyway.