Welcome to a new feature on Gamestyle where we give you a short rundown on Early Access and soon to be released titles in a couple of short paragraphs, just to give you a heads up on what to keep an eye out for.
Up first is Guild of Dungeoneering, a turn-based dungeon crawler with a Deck Building mechanic.
The idea here is that you build a deck of cards that allow you to build and travel through dungeons, battling monsters and collecting loot, with your end goal to rebuild your guild to former glories.
What I found here with my initial look at the game, was that it is very easy to understand, with a simple but effective tutorial mission to ease you into things. You get given an initial deck of cards, which contain a mix of dungeon room and paths, as well as various battle cards, that each have their own abilities to attack and defend against the various monsters you confront.
What is nice here too, is that you also draw loot cards, which you choose where to place and by collecting the loot dropped from these cards, you can then spend those rewards on improving your guild and taken on bigger and tougher enemies.
Each dungeon is technically procedurally generated as you lay down the cards to fit on a part filled map, creating special rooms which may contain extra drops, or even have nasty surprises laying in wait. This works well to make sure each run feels different and keeps things fresh on the whole.
Battles are fairly simple too, you see a choice of cards you can lay, where you work out what is best to beat your opponents card and hopefully inflict damage on them.
Guild of Dungeoneering is out on 14th July 2015 and despite being a month away from release it is looking very solid and well polished. Whilst it won’t be a mainstay game in your collection it is shaping up to be a nice side game to dip in and out of every now and again.