Saving Private Ryan? Inglorious Basterds? Platoon? Full Metal Jacket? Battlefield has always been a game about war, and the Dice invented “Battlefield Moments” have always reflected this. From taking out half an army with a well placed C4, to watching a crashing jet rip through a tank just as it’s about to blow up your tiny bike, it’s all the best moments from a million war films summed up in one tidy package. It’s always been a lot of military-based fun, essentially.
What did I think of while I was playing the Battlefield Hardline beta? Heat. I thought of the Michael Mann film, Heat. And this can only be a good thing.
Arriving hot on the heels of one of the most famous big budget catastrophes of recent years in Battlefield 4 (despite Master Chief’s best efforts to finish the fight), Hardline is the first Battlefield game by Dead Space veterans Visceral. This, coupled with a delay from last Christmas in order to incorporate fan feedback, leaves Hardline with more to prove than the bastard lovechild of Paul Hollywood and Oscar Pistorius’ lawyer. A lady one… I don’t know.
First impressions were mixed. For starters, it worked! Yes, while Battlefield 4 spent most of its lifespan being about as reliable as a Max Clifford train service, Hardline seems to be genuinely playable on a basic level. Solid work Visceral! I booted the game up with a mate (the only way to play Battlefield, after all) and we went straight into our first game of Heist; one of two new modes in the beta.
Heist involves the robbers having to steal and the cops having to stop them. Be it jewels or cold papery-soft cash, your aim is to get in, grab, and escape on a nearby chopper. It’s a bit like Battlefield stalwart Rush meets Antony Worrall Thompson basically, and once you get used to it, it’s a lot of fun. Those first few games are classic Battlefield in the worst way though, incredibly poorly explained and a real struggle to get to grips with even if you’re from a BF background. I notched up over 100 hours on Battlefield 3 and around the same trying to get into a single game of Battlefield 4, so the slower movement and a new game mode (with pretty poor explanation) were a bit of a shock to the system.
Things improved though and Heist slowly started to reveal itself to be a bit of a winner. Destruction on the whole has been dialled down for Hardline, at least for this beta, but being able to trigger specific areas in the levels to blow through was fun and gives a real Heat style cops and robbers feel to proceedings. New zip lines and climbable ropes add to this, and by the end I was thoroughly enjoying playing as both sides of the coin. A new system of “purchasing” weapons is also great, players earn cash as they play and can pick and choose to unlock items that suit their play style, rather than generically earning the same upgrades as everyone else as they go.
Then there’s Hotwire, which for me is a complete justification for Hardline’s price tag. Played on your own I’d imagine it would be a fun little slant on Conquest, which involves the capture points being driveable vehicles, but with a friend. It’s the world’s greatest Starsky and Hutch simulator and had me laughing like Jimmy Carr’s drain for the two evenings I spent playing it. Despite some issues with cars essentially stopping dead in their tracks if they graze a pebble, the driving feels much more natural than in previous Battlefields, and with 5 command points driving around and everyone else in cars trying to blow them up, it really is a hoot.
Conquest is still Conquest, and will probably be the mode that keeps me coming back to Hardline as it has done every Battlefield since 1942. The maps are great and once you get used to the feel of the controls they’re also fine, even if the default Assault (or Operator here) weapon is ever so slightly shit in every conceivable way. Other weapons are better though and as I’ve mentioned it wouldn’t be Battlefield without it being slightly shoddy at first.
One other niggle is that currently the game looks slightly below par, but we have to assume this is due to it still being in beta. The graphics are currently some way between Battlefield 3 and 4, which is pretty inexcusable for a game that’s had this long in development. They also need to calm the Xbox DVR side of things down, I can’t speak for PS4 but at the moment it seems to record 30 second clips every time an ant farts, and after two nights playing I’ve got more unwanted videos on my Bone than a Leslie Grantham laptop.
Overall a positive beta then, and one that leaves me eagerly awaiting 20th March for the UK release. Hopefully Visceral will iron out the last few kinks and could have a real winner on its hands. It feels like there’s a real possibility this could be the definitive cops and robbers game, at least until those rumours of Lego The Wire are confirmed…