Guidebooks aren’t something I go for. The last one I bought was for Homeworld, way back at the turn of the century. I mean, come on, we have this thing called the internet. Stuck on a boss? Just google it. Unable to continue a quest? Just google the quest. But every once in a while a game comes along that is so captivating, oozing such quality that, even after finishing the game, you want to know more. No, not more. Everything.
Bloodborne is one such game, if you give it the chance. I’ve already reviewed the game itself, and now I have the pleasure of putting in a few words for the game’s official guidebook. Let’s get the obvious out of the way: It’s massive! This isn’t some glorified softback magazine, it’s a hefty hardback volume. It’s not some mere walkthrough, it has in-depth information on almost every facet of Bloodborne.
Some may be upset at the book’s lack of detail on the actual lore of the game. It’s a fair complaint, but there is a rather insightful interview with Hidetaka Miyazaki at the back of the book that sheds some light onto perhaps why: Miyazaki-san really likes his games to be open to interpretation, so while this guidebook will confer upon the reader the knowledge to beat certain enemies, or traverse certain areas, it leaves the hows and whys to the reader’s imagination.
Much like my review of Bloodborne, I don’t want to go into specifics here in case I spoil things for anyone still playing the game for the first time. In fact, this guidebook shouldn’t be for your first play of the game. For successive runs through the game however, I’d say it’s essential. The sheer wealth of knowledge it contains is invaluable, it’s the kind of extensive tome you would expect to find in Rupert Giles’ library. If you love Bloodborne, this guidebook is an excellent companion piece.