BIGBEN INTERACTIVE AND MILESTONE ANNOUNCE WRC4

Charged by adrenalin, the official 2013 FIA World Rally Championship videogame will be available in October for PlayStation®3, PlayStation®Vita, Xbox 360 and Windows PC®

25th July 2013, Milan (Italy) – Bigben Interactive in collaboration with the development studio Milestone, recognized racing videogame developer, announces WRC FIA WORLD RALLY CHAMPIONSHIP 4, the fourth chapter of one of the most loved series that will be on shelves in October 2013 forPlayStation®3, PlayStation®Vita, Xbox 360® and Windows PC®.

Emotion, Authenticity, Simulation.
Following the path taken with the previous chapter of the series, WRC 4 will feature a new amazing mix of elements with high graphical detail and real in-game sound. All these improvements are possible thanks to the community’s feedback. The main characteristics that will be included into this new game are: loyalty to the license, an exciting game experience, accessibility for first-time players and a dynamic and competitive online game mode.
Among new features of this 2013 edition, players will have the chance to experience new lighting conditions, new weather effects depending on the stage, and a brand new Career Mode to put the player into real driver’s shoes . Realism and immersion are two of the most important pillars of the development, with impressive 3D environments and an HDR system that will grant the best in-game performance.

“We are very pleased and proud to become the publisher of this famous racing franchise”, said Alain Falc, CEO of Bigben Interactive. “This is a new step in the partnership built with Milestone over the past few years. All our efforts are done to offer players the most complete and realistic WRC videogame”, concludes Alain Falc.

“We’re really happy to be part of this exciting WRC 4 announcement and all the news included into the 2013 version of the game”, affirms Luisa Bixio, Marketing and Sales Director. “This brand new chapter, different from the previous reboot of the series, will include many  of the improvements requested by the community. A lot of the features that we’ve seen on the official Facebook page or received by mail have been incorporated. We’re convinced that WRC 4 represents a step forward for the series and will be appreciated by players”, concludes Bixio.

WRC 4 is the official game for the 2013 FIA World Rally Championship and features all the rallies from the 2013 WRC calendar, complete with all leading WRC teams and drivers in the revamped Career Mode to turn players into real WRC drivers. WRC 4 also features an improved version of the graphics engine, called Spikengine, launched last year.

Published by Bigben Interactive and developed by Milestone studio WRC4 will be available in October 2013, for Xbox 360®, Windows PC®, PlayStation®3 and PlayStation®Vita.
Follow us on Facebook, on the official Youtube Channel or check the #wrcthegame twitter hashtag.

Floating Cloud God Saves the Pilgrims in HD Gets Release Dates

The European version of Floating Cloud God Saves the Pilgrims in HD! is now done, and ready for release. It’ll be hitting the PSN Store in SCEE regions (list below) on the 7th August. 

Floating Cloud God Saves the Pilgrims in HD! is a remastered, native PlayStation Vita version of Floating Cloud God Saves the Pilgrims – Dakko Dakko’s second title, released for PlayStation minis in May 2012. The all-new PlayStation Vita version introduces a selection of brand new additional features and content, not least a new ‘twin-stick’ control scheme created specifically for Vita. All art, music and sound effects have been fully remastered and we’ve added a lovely set of PSN trophies.

Floating Cloud God Saves the Pilgrims in HD! will be €3.59/£2.99 or local currency equivalent, has support for French, Italian, German and Spanish text, and will be available on PSN Stores in the UK, Australia, New Zealand, Ireland, France, Germany, Spain, Italy, Netherlands, Portugal, Belgium, Austria, Denmark, Finland, Sweden, Norway, Switzerland, Poland, Luxembourg, Greece, Turkey, Hungary, Ukraine, Bulgaria, Croatia, Czech Republic, Slovenia, South Africa, Saudi Arabia, Qatar, UAE, Kuwait, Israel & India!

The US version is close to complete and will follow very soon.

Blizzard Tease Diablo III For Home Consoles

Genuine Evil Coming to Your PS3- Choose Your Weapon.

#EvilReborn

Blizzard Entertainment’s epic action-RPG Diablo® III is moving the eternal war between the High Heavens and the Burning Hells to a new battleground— PlayStation®3 and Xbox 360®! Armed with a controller and a custom-designed interface tailored for consoles, players will step into the role of one of five powerful character classes—Barbarian, Witch Doctor, Wizard, Monk, or Demon Hunter—and embark on a dark journey to save the world of Sanctuary from ancient demonic forces. As these heroes adventure from the besieged town of New Tristram all the way to the Diamond Gates of the High Heavens, they’ll engage in pulse-pounding combat with hordes of monsters and challenging bosses, grow in experience and ability, and acquire items of incredible power.

Blizzard Entertainment originally released Diablo III for Windows® and Macintosh® PC on May 15, 2012. Within 24 hours it had become the fastest-selling PC game of all time, and as of December 31, 2012, Diablo III had sold through more than 12 million copies worldwide.

NAMCO BANDAI GAMES EUROPE ANNOUNCES SOULCALIBUR II™ HD ONLINE

SOULCALIBUR II Celebrates Its 10 Year Anniversary with New Online Battles and Updated HD Graphics

PARIS, FRANCE – July 22nd 2013 – Leading video game publisher and developer NAMCO BANDAI Games Europe S.A.S. today announced SOULCALIBUR II™ HD Online which will be soon available as an Arcade game on Xbox Live® online entertainment network from Microsoft and via the PlayStation®Network for the PlayStation®3 computer entertainment system.  Heralded as one of the best fighting games of all-time, SOULCALIBUR II returns to consoles this year with crisp new high definition graphics and all-new online modes in celebration for its 10 year anniversary.

Developed by PROJECT SOUL, the elite development team at NAMCO BANDAI Studios, SOULCALIBUR II HD Online reimagines the beloved title by adding online multiplayer support to the title as well as vibrant updated graphics to take advantage of modern high definition TVs.  For the first time ever, players will be able to square off against opponents from around the world with their favorite SOULCALIBUR II characters such as Ivy, Taki, Mitsurugi, Talim, Maxi and more.  The online infrastructure will feature brand new netcode overseen by the PROJECT SOUL development team.  SOULCALIBUR II HD Online will also come with the multitude of modes found in the original release including: Arcade, Survival, VS Battle, Time Attack, Survival, Team Battle, Practice and Weapon Master.

“For the past 10 years, the SOULCALIBUR franchise has established itself as the best weapon-based fighting franchise for consoles,” said Olivier Comte, Senior Vice-President at NAMCO BANDAI Games Europe. “SOULCALIBUR II HD Online will allow the fans to relive online this most beloved chapter of the series with new HD graphics.”

For more information about SOULCALIBUR II HD Online and the entire lineup of NAMCO BANDAI Games Europe titles, please visit: http://www.namcobandaigames.eu

 

Worms Revolution Extreme Announced For PS3 & PS Vita

Since the launch of the PlayStation Vita, Team17 fans have been requesting a mobile version of Worms™ for the handheld platform that they can play on the go. I’m delighted today to unveil that version is Worms™ Revolution Extreme and it is making its way to the PS Vita later this year!

Worms™ Revolution Extreme features:

Extensive single player campaign

Spanning a whopping 47 missions and 25 puzzles to beat and complete. Missions are set amongst a variety of different environment themes including: Sewer, Farmyard, Spooky, Beach, Mars, Funfair or Medieval!

Local and online multiplayer carnage

Worms has always been great with friends, or enemies! With Worms™ Revolution Extreme that’s no different as you’re able to take part in local or online multiplayer battles for up to four players! Choose from one of three game modes: Deathmatch, Forts and Classic and getting firing those Bazookas!

Treasure Mode

New for PS Vita (and PS3) is the cool Cross-Gifting feature, Treasure Mode! This all new mode enables you to link up with your friends who have a PS3 system (or vice versa). You can help each other unlock 10 special gifts using a lock and key system. Meet the requirements in either offline Versus or online battles to receive a key and connect to a friend’s PlayStation 3 system with the corresponding chest to unlock the treasure!

Touch Screen

We’ve also utilised the PS Vita’s touch screen controls and added in the ability to use the front touch screen to select items and zoom/pan the camera and the back touch screen to aim your weapons.

Cross-Platform Continuation Play

Keep your worms close and mobile using Cross-Platform Continuation Play! This cool feature allows players to carry on their PlayStation 3 save game progress on their PS Vita, or vice versa.

Worms Revolution Extreme is due for a Q3 2013 release and will be available for PS Vita via the Sony Entertainment Network Store.

 

Angry Birds Star Wars Coming To Consoles

London, UK – 18th July, 2013 – May the flock be with you! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), in conjunction with Rovio Entertainment Ltd. and Lucasfilm Ltd., today announced that the mobile gaming sensation, Angry Birds™ Star Wars®, is expected to release on gaming console systems for the first time on 29th October, 2013. Complete with new levels, features and platform-unique design elements, these new editions will be available for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®Vita, Nintendo’s Wii™ and Wii U™ systems and Nintendo 3DS™ hand-held system.

“Downloaded more than 100 million times since its release last year, Angry Birds Star Wars melds together two of the biggest names in pop-culture entertainment for an out of this galaxy gaming experience,” remarked Jami Laes, Executive Vice President of Games at Rovio Entertainment. “Angry Birds and Star Wars™ are franchises with millions of fans around the world and we’re excited to partner with Activision to bring the marriage of these beloved properties to gamers everywhere this holiday season.”

Iterating on many of the engaging mechanics of Angry Birds™ and Angry Birds™ SpaceAngry Birds Star Wars evolves the core game design and hilarious tone of previous entries in the series with new characters, challenges and environments that pay homage to the iconic hallmarks of the Star Wars universe. This title adds 20 never-before-seen exclusive levels – in addition to the existing 200 from the original Angry Birds Star Wars mobile game – and for the first time ever, multiplayer modes. Play alongside family members or friends in two-player co-op mode to achieve a combined high score or against them (up to four players) in competitive mode. In addition, the game delivers achievements and trophies, leaderboards, high-definition graphics (on HD-compatible systems) as well as unlockable bonus levels, items and content.

Angry Birds Star Wars is not yet rated by PEGI. For more information, please visit www.activision.com.

Ubisoft Announce Dates and Prices For Flashback HD

This new version in 3D and HD, releasing in XBLA as part of Summer of Arcade, will also include the original 90’s game

London, UK – July 17th, 2013 – Ubisoft® announced that Flashback, remake of the iconic 1992 title, will be released on August 21st as part of the XBLA Summer of Arcade, for 800 Microsoft Points. It will also release on Playstation Network and Digital PC this autumn.

The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s. A new generation of players can now experience a game that helped define sci-fi Action/Adventure games.

In addition to the updated version of the game, Ubisoft is pleased to announce that the original Flashback will be included so players can play the original game that started it all. Now is your chance to play the re-imaged cult classic hit as well as the original game you may have missed.

Conrad is back to save humanity from an invasion of alien Morphs set on absorbing our minds and incorporating our species! Rolling and shooting, always ready for another fight, help Conrad save the world and his girlfriend.

Watch the video below

Flashback will be released on August 21st 2013 on XBLA for 800 Microsoft Point, with PC and PSN dates /prices to follow.

NAMCO BANDAI GAMES EUROPE ANNOUNCES TALES OF XILLIA™2 FOR PLAYSTATION®3

-A Multi-Dimension Epic Adventure Awaits Role-Playing Game Fans in 2014 from the Acclaimed TALES OF Development Team –

PARIS, FRANCE – July 8th, 2013 – Leading video game developer and publisher NAMCO BANDAI Games Europe S.A.S. announced this week-end, during a special event at the Japan Expo in Paris that TALES OF XILLIA™ 2 will be coming to Europe and Australasia exclusively for the PlayStation®3 computer entertainment system in 2014.  Building on the foundation of 2013’s TALES OF XILLIA™ gameplay and world, TALES OF XILLIA 2 will bring together brand new characters in this epic multiple dimensions spanning Japanese role-playing game experience.

TALES OF XILLIA 2 focuses on the events a year after the climactic end of TALES OF XILLIA.  Players assume the role of Ludger Kresnik, a young man who enjoys cooking and lives with his older brother and cat, Rollo.  On his way to his first day at work for a local cafeteria he runs into a young girl named Elle Marta and the two soon become involved in an accident that will change both of their lives forever.

TALES OF XILLIA 2 focuses its story theme around the concept of “choice”, which is also expressed heavily in the game’s overall gameplay mechanics.  Throughout Ludger’s journey the player will be able to decide how he reacts to various characters and situations.  These choices can cause the story to branch out into different paths.

Choice also extends to the battle system for TALES OF XILLIA 2 by enhancing the TALES OF series’ trademark gameplay.  Players will be able to initiate “Weapon Swap” in real-time during battles while controlling Ludger, allowing him to switch between three main weapons: dual blades, a sledgehammer and dual pistols, allowing for fast and strategic movements as he rushes across the battlefield.  Building on the base from TALES OF XILLIA’s battle system, the new Cross Dual Raid Linear Motion Battle System will let players link to any selectable character in battle to serve as a support character and perform linked artes against targeted enemies.  Different party members have different support characteristics and linked artes, allowing players to strategically decide which characters are linked to whom as various battle situations arise.

“We are extremely happy to bring another piece of the beloved Tales of franchise in Europe and Australasia” said Olivier Comte, Senior Vice-President at NAMCO BANDAI Games Europe. “TALES OF XILLIA players will be able to fall back into this deep storyline in 2014 with TALES OF XILLIA 2, as we will introduce brand new characters and let them experience new gameplay features but also improvements of the first opus battle system”

Players who have a save game file from both TALES OF GRACES™ f and the upcoming TALES OF XILLIA will be able to enjoy exclusive bonus items for TALES OF XILLIA 2.

TALES OF XILLIA will be available exclusively for the PlayStation®3 system on August 9th, 2013 in Europe and Australasia.

TALES OF XILLIA 2 will be available across Europe and Australasia in 2014.

For more information on the Tales of series, please visit http://www.namcobandaigames.eu

Ultra Street Fighter IV Announced

With the fighting tournament EVO taking place it seemed like the perfect time for Capcom to reveal the next update in Street Fighter IV.  This Ultra version will be available as a download or a full retail release and it comes with five new characters. Hugo, Rolento, Elena, Poison and a new character that Capcom are keeping under wraps. This is as well as new arenas and rebalanced gameplay based on fan feedback. Here’s the trailer:

Ultra Street Fighter IV is scheduled for release early next year for current gen consoles.

Team17 Announce Worms™ 3 for iOS!

Thursday 11th July 2013 – Today marks the fourth anniversary of Team17’s first venture onto the App Store with Worms™ and what a journey it’s been! On iOS, Worms™ 2: Armageddon alone has amassed a frightening set of statistics. Did you know there have been over 120,000,000 games, played totaling over 1,900 years of game time?

Now the chart-topping, award-winning, #1 turn-based strategy game is back and better than ever! Worms™ 3 includes gorgeous new graphics, worm classes, strategic playing cards and all new weapons! What’s even better is that Worms™ 3 has been designed and developed exclusively for mobile platforms.

Jam-packed with awesome features, Worms™ 3 includes:

  • PLAY online with asynchronous multiplayer warfare. Enroll in ranked or friendly matches and show off your prowess. Remember, with async you don’t have to commit to a full session at a time. Take your turn then go beat your friend’s score in the single player Bodycount mode!
  • CONQUER 27 single player missions across 4 themes: Beach, Spooky, Farmyard and Sewer.
  • BATTLE in multiplayer Forts or Deathmatch modes and challenge yourself with the increasingly difficult Bodycount single player game.
  • Local Pass N Play multiplayer for up to four players!
  • INCOMING! New weapons such as Nora’s Virus, Black Hole Grenade, Canned Heat and the return of fan favourites such as the Old Lady, Homing Pigeon and Boggy B!
  • DEAL yourself the advantage with a new, game-changing enhancement. Turn on the card mode and alter the start and end of each turn by the playing of strategic cards.
  • COLLECT in-game rewards that allow you to purchase bronze, silver and gold cards. Build your deck from 41 fiendishly designed cards!
  • ENLIST your perfect battle combination as you choose your Worms from a new ‘Class’ system – Heavy, Scientist, Scout and classic Soldier. Each has its own unique skill and ability. Which will fit in with your style of play?
  • GO LARGE with the fabulous Airplay feature. Link up to Apple TV and play on one device with up to four players on the big screen. The active player can plot their move secretly on the iOS device while the waiting gamers can witness the move on the TV screen!
  • CUSTOMIZE your squad and make them unique with a huge amount of customizable elements new to iOS!
  • GREATER CONTROL for players who can now choose between an all-new D-Pad control system and the original touch controls.
  • MARVEL at the glorious streamlined menu system. Gamers can now enjoy a much more pleasant and navigable menu system with a quick access player HUB for all updates and information!
  • BE THE BEST and Worm your way to the top of the Leaderboards across all major game modes including single player as well as asynchronous online ranked matches.
  • Show off your skills by earning Achievements! A delightful blend of the simple and complex, these goals have been deliberately engineered to push you and your Wormy skills to the limits!

Exclusive to mobile, Worms™ 3 is due for a Q3 2013 release and will be available for iPhone, iPad and iPod touch via the App Store.

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Wired Productions to Bring Back Music Maker eJay

You may remember a time during the PS2 era when music makers were doing the rounds. One of the most popular of these was eJay. 

Wired Productions are bringing eJay back under the name eJay Pure and have a Kickstarter in place to get the project off the ground.

One of the best things about the original releases, was that anyone was able to pick it up and try their hand at making music. With the eJay coming to iOS and Android Wired Productions hope that bringing this package to a whole new audience could help uncover some talent that people never knew they had.

eJay Pure will be free for everyone to download and enjoy. You will get the full eJay experience from the first moment. If you enjoy what you create, you will be able to further your experience by purchasing additional features and buying many thousands of samples which will be constantly created.

eJay Pure is being developed from the ground up for touch screens so that the user interface is intuitive and the experience is fast and seamless.

Wired have been working on eJay Pure for 9 months, and have completed pre-production, technology tests, R&D, and have even started making some of the cutting edge samples that defined the eJay experience.

If you know about eJay products, you’ll know what is coming. Anyone that has had an eJay experience remembers it fondly. These products were fun, innovative and probably had a huge impact on your life! If you don’t, then you are in for a treat. A productive app, that has all the feel good elements that will have you shouting from the roof tops.

You can find their Kickstarter page here: http://www.kickstarter.com/projects/wiredproductions/ejay-pure

Thomas Was Alone Announced For PS3 and Vita

London, 27 Feb. 13 – Thomas was alone. Or so he thought. But following a rapturous reception on PC and Mac, Indie Developer and former Bossa Studios lead designer Mike Bithell today announced the release of “Thomas Was Alone” on PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) in spring 2013, in a deal that sees Bossa Studios partnering with Sony Computer Entertainment Europe (SCEE) and Curve Studios.

Thomas Was Alone is a study in simplicity. A 2D platform-puzzle game that quickly engages and engrosses the player with its charming storyline and art style.

Created by Mike Bithell, voiced by Danny Wallace and with a rousing score by David Housden, Thomas Was Alone launched for PC and Mac in the summer of 2012 to critical acclaim and has built a strong following for the brand and developer Bithell amongst the indie gamer and development community. Following strong sales on Steam, the logical step was for Bithell and Bossa Studios to partner with SCEE in a deal that sees Curve Studios coding the new versions.

Thomas Was Alone will release on PS3 and PS Vita in spring 2013. The game will include a new Director’s commentary and there will be DLC.

Commenting on the partnership, SCEE’s Senior Business Development Manager Shahid Ahmad said “We are delighted to be welcoming Thomas onto our platforms and it has been a huge pleasure to work with such talented developers to bring this unique and charming story to our users. To have such an original indie title available on both PS3 and PS Vita is fantastic, it’s a game with wit and personality and we are sure its arrival on PlayStation platforms will be met with real enthusiasm by our users.”
Curve Studio’s Jason Perkins added: “It’s been very exciting to work with Mike on this project. Thomas is a totally unique game and we’re delighted to be the ones to bring it to a console audience.”

Mike Bithell added, “I am incredibly proud to see Thomas getting a mainstream console release and the guys at Curve Studios are doing an awesome job making this version special. Thomas took over my life for the last two years so it’s great to see it reaching an even wider audience”.

Playstation 4 Is Coming

PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play

New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.

Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.

PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.

The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.

PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance. The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.

Shared Game Experiences
Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay.

For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.

PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and
tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by
second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the
ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles
from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive
dual analog sticks over Wi-Fi networks *1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita *2.

A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an
adventure game, purchase PS4 games while away from home and download it directly to the
console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay
PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.

PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6
that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

Sniper Ghost Warrior 2 Goes Gold

WARSAW, POLAND, February 14th, 2013 — CI Games, a fast-growing international publisher and developer of interactive entertainment, today announced that its upcoming game, Sniper: Ghost Warrior 2, has completed development and has officially gone “gold.”

Sniper: Ghost Warrior 2 will be available for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 system and Windows PC in North America, Europe, Australia, Africa and part of Asia, starting March 12 in USA and in Europe beginning March 15.

Marek Tyminski, CEO of CI Games, said: “Since release, the first Sniper: Ghost Warrior has sold over three million copies on multiple platforms. Ghost Warrior 2 will deliver an even greater experience for all those fans of the first game, expanding on this dramatic, exciting world of elite military service.”

Sniper: Ghost Warrior 2 is the only multi-platform first person shooter exclusively designed around the modern military sniper experience. Using the advanced capabilities of CryENGINE3, the game delivers graphically stunning environments, more diverse challenges, a rebuilt AI system and the exacting precision and accuracy that made the original a worldwide hit. With unprecedented levels of realism in weaponry, ballistics and environmental factors, Sniper: Ghost Warrior 2 offers the ultimate balance of skill, tension
and action.

To learn more about Sniper: Ghost Warrior 2, visit:
www.facebook.com/SniperGhostWarrior

Microprose announce Special Forces: Team X for XBOX 360

PARIS, FRANCE. – January 31st, 2013 — Microprose, a division of Cybergun S.A, has announced its latest title “Special Forces: Team X”, a team based 3rd person tactical shooter. It will be available for both the XBox 360 and PC and as a digital download, later this year. Atari will publish and distribute all versions of the game under an exclusive license agreement.

Special Forces: Team X (STX) is a team centric 3rd Person cover based shooter, featuring brutal firefights between elite squads of special force operatives. STX takes place in tomorrow’s world, one that is infested with conflicts amongst the geo-political power brokers. A world in which conventional warfare is dead, diplomacy is an affront to the hidden agenda of national objectives, and global strategy is accomplished using clandestine military power.

Initially revealed at by G4 at Gamescom in July, it has since won two show awards at the Penny Arcade Expo in Seattle in August for “Best Surprise Reveal” and runner up for “Best Shooter”.

Created by world renowned independent developer Zombie Studios, STX puts you in the role of an elite soldier in a Special Forces squad. The game features a unique map selection system, enabling players to shape the battlefield by selecting individual environmental pieces, resulting in over 100 combinations of combat zone. STX allows players to vault, mantle and traverse through the environment with the game’s intuitive cover and clambering system.

Featuring exclusively licensed weapons including Kalashnikov, Colt, Famas, Sig Sauer and Mossberg, thanks to our partnership with Cybergun SA. Each weapon offers a large variety of upgrades and all are fully customizable.

STX supports asymmetric game play with 2-4 teams and 5 frenetic game types. Cooperative play between team members is richly rewarded, giving small coordinated teams an advantage in the battle. Players also can choose to take dogs into the firefight with them. Use the dogs of war to guard your back or eliminate the enemy.

Tearaway & Killzone Mercanary Confirmed For PS Vita

There are have been lots of rumours about the death of the PS Vita, but 2013 has got off to a very good start for Sony’s handheld. Two marquee titles have been given release updates in the form of videos and both are looking special.

First up is Tearaway:

The video shows how the game will play and it is obvious that Media Molecule have had a hand in this. It looks absolutely beautiful. Hopefully it is a game that Sony will get behind to help promote its system over the coming months.

Next is Killzone Mercenary:

This has the potential to be a system seller and not just in name alone. This video shows off weapons more than anything, but if you are a graphics nut, then you should be blown away by this. It isn’t even looking great for a handheld, it is just looking great. With the addition of a mix of stick and gyro aiming, it could promise to be the FPS that Call Of Duty should have been on the Vita.

 

Both games should be out later this year

17 Bit Announce Skulls Of The Shogun (XBLA)

The highly anticipated action-packed turn-based strategy game will be released simultaneously on Xbox Live Arcade, Windows 8, Windows Surface, and Windows Phone

Indie developer 17-BIT today announced that they will be releasing Skulls of the Shogun worldwide on January 30th, 2013 for Xbox 360, Windows 8 PC, Microsoft Surface, and Windows Phone. The Xbox 360 version will be available for 1200 Microsoft Points in the Xbox Live Marketplace, the Windows 8/Surface version for $14.99 (£9.99) in the Microsoft Store, and the Windows Phone version for $6.99 (£4.99) in the Windows Phone Marketplace.

Skulls of the Shogun is an invigorating cocktail of 1960’s-flavored sorcery and strategy. Washed up on the shores of the afterlife, players meet and join forces with vibrant ghost-samurai warriors, magical animal-monks, and mustachioed samurai generals on the way to capture the Skulls of the Shogun in a 15-hour single-player campaign. Skulls of the Shogun also features up to four-player local and online multiplayer battles.

Also, for the first time ever, players will be able to challenge their friends, fight their way through online multiplayer battles, and even take their single-player campaign on the road asynchronously — whether they’re playing on Xbox 360, Windows 8, Surface, or Windows Phone. Called Skulls Anywhere, this cross-platform gameplay has never been done before on Microsoft platforms and will be available at launch on all four launch platforms!

“After three and a half years, Skulls of the Shogun is finally ready to be released,” said 17-BIT Founder and CEO, Jake Kazdal. “We’re ecstatic we could bring Skulls to all four of Microsoft’s platforms, and bring them all together with cross-platform functionality. We appreciate the excitement and patience by all the Skulls of the Shogun fans, and we here at 17-BIT believe the wait will be well worth it.”
Skulls of the Shogun will be localized in English, French, Italian, German, Spanish, Korean, Japanese, Brazilian Portuguese, and Russian.

Assassin’s Creed 3 DLC Announced

London, UK — January 8, 2012 — Today, Ubisoft announced that the second Assassin’s Creed III downloadable content pack, The Battle Hardened, is now available on Microsoft’s Xbox 360® video game and entertainment system, and will be available on January 9 on PlayStation®3 computer entertainment system and January 15 on Windows PC. The pack is available for £7.99 on PC and PlayStation®3, or 800MSP on Xbox 360®.

The Battle Hardened pack extends the Assassin’s Creed III multiplayer experience with new playable characters and maps:

  • Three multiplayer characters including the influential Governor, the resilient Highlander and the fearsome Coyote Man
  • Three multiplayer maps including Charlestown, Fort St-Mathieu and Saint Pierre

The Battle Hardened pack is included in the Assassin’s Creed III Season Pass, which includes all five downloadable content packs to gamers owning the original game. The Season Pass provides more than 25% savings versus purchasing the DLC separately. Assassin’s Creed III Season Pass is available for purchase for 2400 Microsoft Points on Xbox LIVE or £23.99 on the PlayStation® Network. It can also be purchased at GAME in the UK.

Future Assassin’s Creed III downloadable content will feature “The Tyranny of King Washington,” an all-new single-player campaign told through three episodic content packs that lets gamers experience an alternate history of the events following the American Revolution.

It’s 1783 and the American Revolution is over, but the true battle is just beginning. Blinded by a thirst for unlimited power, George Washington has declared himself King. Now, our new hero Ratohnhaké:ton must dethrone the tyrant and return freedom to the land.

All Assassin’s Creed III downloadable content packs will also be available on the Wii UTM.

Assassin’s Creed III is now available on PlayStation®3, Xbox 360® and the Nintendo Wii UTM. For Windows PC gamers, the Assassin’s Creed III Deluxe Edition is available as a digital download and includes all future downloadable content.

About Assassin’s Creed III:

Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Gamers become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date.

Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier and bustling colonial towns to the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army and the tumultuous high seas. Assassin’s Creed III will feature unprecedented scope and scale.

For more information on Assassin’s Creed III, please visit the Assassin’s Creed Official Website: http://www.assassinscreed.com

Star Trek The Game – Release Date Announced

Already the winner of multiple E3 awards as one of the most anticipated new games of the year, Paramount Pictures and NAMCO Bandai Games today revealed the release date for STAR TREK The Video Game – April 26, 2013, in Europe and Australasia!

Moreover, the legion of eager Star Trek fans and gamers will be able to place their order soon, as STAR TREK The Video Game‘s preorder program will be starting in the coming weeks at participating retailers. STAR TREK will bring an original adventure to the Xbox 360, PlayStation 3, and PC at retailers and via digital download for PC and PlayStation 3.

All pre-orders for the game will include access to the “Elite Officer Pack,” which features exclusive items and unique uniforms for legendary characters Kirk and Spock, who play front and center in a completely new story created especially for  STAR TREK  The Video Game, written by BAFTA award winner Marianne Krawczyk.

The exclusive “Elite Officer Pack” will include:

  • Stealth Pack – Kirk and Spock stealth uniforms, plus Starfleet Type IV Stealth Sniper Rifle and extra ammo
  • Brawler Pack – Kirk leather jacket costume and Spock Vulcan Science Academy costume
  • Kelvin Pack – Kirk and Spock  U.S.S. Kelvin uniforms, plus  U.S.S. Kelvin Hand Phaser
  • Academy Pack – Kirk Academy Uniform, Spock Officer Dress Uniform, plus Academy Phaser
  • Kobayashi Maru Pack – Kirk and Spock  Kobayashi Maru uniforms

You can find out more about STAR TREK The Video Game at www.startrekthegame.com