Trials Fusion Dated

London, UK — February 26, 2014 — Today, Ubisoft® announced that Trials Fusion™, the highly-anticipated sequel to the massively-popular platform-racer Trials Evolution, will be available from April 16th.

Trials Fusion™ will be available to download on the Xbox® 360, Xbox® One, Sony PlayStation 4 entertainment systems and on Steam® for Windows® PC operating systems for £15.99. A physical retail version including the base game and the Season Pass will also be made available from April 17th for the Sony PlayStation® 4 and the Xbox® One computer entertainment system, and on Windows® PC.

The Season Pass will also be available to purchase separately for £15.99 which will allow players to download 6 DLC packs released throughout the year between now and 30th April 2015 (Representing a saving of over 30% off the total cost of these packs combined). Each DLC pack will feature new tracks, new bike parts, new rider gear, and new items for the ever-expanding world of Trials Fusion.

Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev and designed specifically for the next generation of hardware, Trials Fusion™ offers players an unlimited array of obstacles and challenges as they race against the clock – and players around the globe – to set track records.

Trials Fusion™ builds on the same maddeningly addictive physics-based gameplay as its predecessors while incorporating brand new features, including the FMX tricks system.

Players will be able to create tracks that stretch both their imagination and skill, and put their friends to the ultimate Trials test by sharing online with the bustling Trials community, made possible by the fan-favourite Editor Mode.

For the latest information on Trials Fusion, please visit:

Senran Kagura Burst Review

With manga, anime and multiple games, the Senran Kagura series is certainly quite popular in Japan. And it’s no surprise really; it’s one of the most Japanese games you’ll play this year. A bunch of busty, high school ninjas wearing all too revealing outfits with clothes that can quite literally fall off. It’s one of those games that really shouldn’t see the light of day in Europe, but it has. Even more surprising is if you dig beneath the layers of creepiness, there is a solid game there, but my word you have to do a lot of digging.

When using the word “busty”, it’s certainly no exaggeration. Breast sizes that even Team Ninja would think have gone too far, it would be offensive if it wasn’t so painfully stupid. With misogyny and the depiction of women being a big talking point in the games industry of late, it’s surprising that nobody seems to have picked up on Senran Kagura’s fixation with the female anatomy. But then it is a niche game. And quite frankly it’s so ridiculous you’re more likely to laugh than be offended, especially when damage can result in clothes getting torn and falling off. It’s not some in depth damage system, after taking a number of hits the game will actually quickly cut to a five second sequence of your character in a precarious position with her clothes coming off. This can happen twice during each mission until you’re wearing nothing but the swimsuit underneath. Or if you so choose, you can start the level in a swimsuit by pressing L and R at the start to active frantic mode.

The creepy nature doesn’t stop at the visuals; the dialogue manages to be just as bad. Characters asking if they can “motorboat” one another, an alarming amount of pantie references, and characters hiding things in their “secret” place (their cleavage if you didn’t already get it). It’s one of the few games played where we wondered what the hell we are doing with our lives. At least the dialogue is entirely in Japanese so nobody who happened to walk past understood what was being said.

Get past all this and you do find a solid, if basic, side scrolling beat em up. The game being split between these action segments and an alarming amount of cut scene gibberish. Once the scene has been set and you’re actually able to control your chosen character the game does come to life. Fights are fast paced and action packed with a number of enemy variants. Combo’s and special attacks are added to mix things up, and there is a fair bit of content. Story missions (indicated by a key icon in the mission select) are to progress the story, usually forcing you to play as a specific character (each having their own set of attacks) with side missions also scattered throughout the mission select. Completing these may not advance the story, but they do help you level up characters, levelling up gaining additional health and skills making the later missions a lot easier. Not that it’s specifically needed. Death only really becoming a problem during the final chapter.

On top of the regular story where you control the good Shinobi’s, there is another side story where you take a look from other side, giving more backstory for the evil Shinobi’s. These two groups of ninja basically being at war with each other. So there is plenty of content here, even if a lot of it is padded, the first part of the evil Shinobi storyline literally revolving around one character having smaller breasts than the other girls.

Performance wise, the framerate is a little choppy. Even during the main hub area where you can walk around, selecting missions and playing dress up (not joking) the framerate is noticeably poor. Shame really, as graphically it’s not that bad. It’s funny that during gameplay we could barely notice the 3D effect (a good sign if ever there was one), until we actually realised the 3D light was turned off and the game for large portions of the game, actually isn’t in 3D. It does move to the third dimension during the small sequences of girls getting their clothes ripped (of course it does) and the story segments, but other than that, nothing. So for pretty much the entire game it was turned off, a first for us.

You could probably call Senran Kagura Burst a seedy look into the minds of the creepiest people Japan has to offer. It really wouldn’t come as a shock if the design document just had a massive pair of breasts on every page. That aside, there is a game buried underneath that does have its moments. It just depends on how much time you’re willing to put in to find it.

Castlevania: Lords of Shadow 2 Review

Castlevania: Lords of Shadow was a decent game, whilst not being a classic. It was generally fun to play and offered great value, with its mix of adventure and combat. This sequel comes late in the life of the last generation consoles, but still hopes to offer up top quality gaming.

You once again take on the role of Dracula, who has been awoken many centuries after the ending of the first game. He wants to be released from is immortal life but to do that he must help defeat Satan. Of course, being set many centuries later, allows the developers to change the overall setting, with the game taking place in modern day.

It is a change that does work, as you actually split your time early on between the modern world and sequences of memories in the old world. It does have an interesting story acted by some stand out voice talent, with the likes of Patrick Steward, Robert Carlyle and Natasha McElhone, with also a hello to Jason Isaacs.  By having names like this on board, allows things to feel that little more believable when it comes to performances.

That coupled with some excellent design for the various locations, help make this a very impressive looking game, squeezing as much as possible from the aging XBOX 360. However, it isn’t all positive as the game suffers somewhat by being bettered by other games in the genre.

That battle mechanics are competent, but feel a tad frustrating. It is very simple stuff for the most part, with buttons for close and area attacks, jumping, guarding, avoiding, etc and they do work to a degree, however you then find yourself fighting the camera somewhat, which can leave you open to attacks you simply cannot see coming. This wouldn’t be a problem, if it wasn’t for the fact there are bonuses to be had for chaining together attacks without being hit. One slight hit from an enemy will wipe this bonus meter completely and you need to start again. This only becomes a real issue when the screen is overly busy and enemies are coming from all angles. You do get used to it and start just dodging to move rather than naturally moving around enemies, but it shouldn’t be a case of finding a workaround.

There is more to Lords of Shadow 2 than simply fighting enemies, as the game really wants to show off its stunning design. Much of the game is spent moving between areas to get to the enemies you need to take on. This is fine though, as the level design works really well, with some nice visual cues hinting at where you can go, where you can start to climb and make your way around.

Traversing levels on the whole works well, but again has been bettered by other games, which makes it feel a little stale. However it is the stealth type sections that annoy the most, it just doesn’t fit with the character of the game, especially when you are in the modern world sections. The stealth elements do tie with the story somewhat, but it still doesn’t sit right. You are Dracula, the Prince of Darkness, the sneaking by enemies just doesn’t feel like it belongs, it is somewhat of a bad design decision.

Despite the camera issues that come up on occasions, it is the out right fighting where the game does a good job, boss battles especially which test all the abilities you have learned to that point. Getting through these does feel very satisfying and you do feel as though you have accomplished something.

Levels whilst being very linear in terms of story progression are quite vast in terms of their overall size and the amount of hidden areas and items to find. It is how much you want to come away from the main path, which will decide how quickly you can level up and how well prepared you will be for later battles. But compared to the first, it does feel much more open.

The level design teases you with various routes, with visual clues as to something being obtainable away from the main path. What you will often find though is that the areas you want to get to are often locked off until you upgrade or earn a new skill, which is fine as you do get to explore and return to areas throughout the game.

You can collect stones which will increase you health and magic limits, with every five of each giving you the increase for the relevant upgrade. Along side that you earn XP along the way, which can be used to buy new and upgrade moves that start to make Dracula the all powerful immortal he should be.  Much of this can be earned simply by playing along the main story, but it is worth looking around to get those upgrades a bit quicker.

There are a ton of upgrades on offer, from Dracula’s personal skills, to weapon upgrades. These are mainly handled using skill trees. What does work, is that you are encouraged to spend, as you earn what you need to buy upgrades at a decent rate and never really feel like you need to grind too much to afford things.

There is nothing technically wrong with Lords of Shadow 2, it is simply a competent game that just plays if safe. The combat does a job, but doesn’t really do anything to set it apart, the design is probably the most standout aspect of the game, with some stunning visuals, however there are a lot of identikit bad guys to fight through across all the levels, which is a bit of a shame.

On the whole Castlevania: Lords of Shadow 2 is a game that does the basics well enough, without ever really setting itself apart. It is a nice conclusion to the first game but nothing more, nothing less. Worth picking up if you enjoyed the original, but hardly essential at the same time.

Xbox One price cut to £399.99

The first Xbox One price cut is imminent. From February 28th you’ll be able to pick up the Xbox One console for £399.99.

Initially released at £429.99, despite being Microsoft’s best console launch they have still been lagging behind Sony in sales, partly because of the price difference between the two consoles. That gap has now been reduced, and to top it off you’ll also be able to get Titanfall for free.

The Titanfall bundle will release alongside the game on 14th March and include:

  • The console
  • Kinect sensor
  • Xbox One wireless controller
  • Chat headset
  • One month of Xbox Live Gold
  • Digital copy of Titanfall

When speaking to Eurogamer Xbox UK managing director Harvey Eagle said they aren’t able to offer a retroactive refund (or any other deal) to those early Xbox One adopters.

It makes sense for the price cut to come now, with Titanfall on the horizon the Xbox One has what you could finally call a system seller.

The LEGO Movie Videogame Review

LEGO is amazing isn’t it? A toy that has stood the test of time and seems to be as popular today as it has ever been. When the LEGO Movie was announced there may have been a bit of worry that a film could be pulled of, but it seems pull it of they have, with the film being hailed as something of a modern classic in animated films. 

This leaves a bit of a conundrum, as we have a fantastic film, games tie ins with films are generally awful, but LEGO games are good. So where does this leave The LEGO Movie Videogame?

Whilst not developed by the main TT Games studio, it is still made by a team within, namely TT Fusion and the game does follow for the most part the basic structure of other LEGO games, such as LEGO Indiana Jones, Marvel Superheroes, Harry Potter, etc. You have your main hub and various levels for you to complete. However, it does standout on its own and has a slight different overall feel.

The aforementioned titles, as well as the others in the vast library have blending LEGO aspects, with more ‘realistic’ design. As you go through Hogwarts, there are areas that aren’t made of LEGO, but are more natural in the visual department. This isn’t the case here, everything in the game is made of LEGO, the floor is LEGO, buildings are all made of LEGO, everything! This really does set it apart from the other games.

It’s not just in the visuals that this happens also, as a rule, the existing LEGO games have characters that tend to move quite smoothly, but here the game follows the films style of having characters move around like the LEGO itself has been animated using stop motion. Now this isn’t as prominent in gameplay as it is in cutscenes, but it is noticeable compared to other games, as we really picked up moving from Marvel Superheroes to this. There are some clever techniques involved too, that again give the game a feeling of being a playset rather than a real world type setting, such as the tilt-shift style focusing on buildings in the background.

As said, gameplay tends to follow the tried and tested formula of LEGO games. Smash this, build that, do this to get that. It is still simple to play and ideal for families to get involved with. It introduces a few new elements though, such as the master builder, who can select elements from parts of the world to build something useful, as it is needed for a particular task, or the need to find instructions and select the right pieces to build a specific thing. The use of instructions is brilliant, if not just for a gameplay perspective, but just for the smile it will give you as is something synonymous with LEGO building, especially with the specific sets you can buy.

The humour from the film comes across brilliantly to the game and without a famous well known story or set of characters to use, the fact they have managed to get the humour to work without well known points of reference is a testament to the writing team. That said, if you haven’t seen the film, we would suggest going to see it before playing the game, so as not to ruin anything for when you do see it.

This is a shorter experience than previous LEGO titles, with a lot less to do outside of the main levels, the hub is nowhere near as vast as New York in Marvel Superheroes, or as fun to explore as Hogwarts in Harry Potter, but that really doesn’t matter. Being condensed works here, as this does follow the film, it would have been difficult to push beyond that at this stage and could have become tedious, thankfully though again the balance is right.

Once you complete a level it does open it up to Free Play, where like the other titles, you can go back with your pick of characters to unlock all the secrets and finish of those parts previously unobtainable on the first run through. This delivers a much more focused playthrough than you get in the previous titles and concentrates on the co-op play that TT Games excel in.

The LEGO Movie Videogame isn’t the best LEGO game on the market, but it is a fun title and one that you will get a good few hours of enjoyment from. What’s more, is that playing with the kids will bring you so much joy, especially as they grin and laugh their way through and pick out moments from the film as they play. As a tie in to a movie, it is one of the better efforts and for that should be commended.

Ys: Memories of Celceta Review

The Ys series is one that’s been around for years, but admittedly one we know very little about. It’s better late than never, as Memories of Celceta has opened our eyes to the series. Celceta may be our first Ys game; it definitely won’t be our last

Chronicling the adventures of Adol Christin, Memories of Celceta is chronologically the fourth in the series (there are more than ten in total) and is the third game to be the fourth. Confused? Well, there are two previous games that have the “IV” prefix, but both made by different teams. Memories of Celceta is made by the original Ys team (Nihon Falcom) and is now considered the only canonical entry. Thus ends the history lesson.

The good news is you don’t need to have caught up on the series to enjoy Celceta. Adol Christin at the start finds himself struck with amnesia; so much like you Adol is newly discovering this world also. While it’s possible there are a number of nods to previous games (we wouldn’t know) it’s most certainly a self-contained story that can be enjoyed by everyone. And the story is definitely one that will get its hooks into you. The initial plot point having Adol sent on a quest to fill in a map, exploring the uncharted areas of the world, soon transforms into something else entirely. Along the way uncovering your lost memories and completing a variety of side quests.

One of the best things about the story is Adol coming across characters he previously met before losing his memory. It seems wherever poor Adol went misfortune followed and with each new city or town discovered a new problem arose just as Adol departed. So naturally it’s up to you to solve the problems that may or may not have been caused by our fearless adventurer. Once the problem has been solved then a number of side quests will open up in that area. These are promoted on boards and once read are automatically added to your quest list. These aren’t usually that interesting, mainly dealing with trades and killing things, but will be required if you want to get some much needed cash and equipment.

Mechanically Memories of Celceta has a number of layers that are introduced separately, and in doing so eases the player into the gameplay without overwhelming. While initially starting with Adol you’ll soon have a number of party members added to your roster as the game unfolds, swapping members out when needed. With all three of your characters visible, you’ll be controlling one of them while the AI takes care of the other two. What could’ve been a mess of constant babysitting is saved by the computer AI being more than capable. They will attack your enemies, dodge and generally keep out of harm’s way. And each character coming with their own unique ability, so your first addition to the team will be Duren who has the ability to pick locks, others that get added have skills ranging from cutting down rocks forming new paths to magically activating switches. Each character is useful, and better yet, they all gain experience points, levelling up no matter if they’re in the party or not.

The combat is one of the most pleasing aspects of Memories of Celceta. As previously mentioned there are many layers to the mechanics, particularly when it comes to the combat. Standard attacks are coupled with special skills, draining skill points, these attacks are more devastating than regular attacks with new ones being learned as you level up. On top of this there is the dodge and guard, doing either just before being hit results in the game entering slow motion for a short period allowing you to wail on the enemy. All of these abilities will be needed if you’re to overcome some of the tougher boss battles.

If there’s one downside with this otherwise fantastic package, it would be the graphical quality. It’s not the prettiest game, neither is it the worst. A lot of it could come down to the art style, which is a little bland and uninspiring, featuring your standard JRPG-style character designs and prerequisite environments, from mountains to forests.

This however never took away from the enjoyment. The music is the catchiest we’ve heard in quite some time, and the whole game feels made for handhelds, in the sense that you can save anywhere you wish. With travelling around the world done with magical stones that are scattered across the world (along with another, faster travel option revealed further through the game), it’s perfect for pick up and play action, a rarity with this sort of game. And with completion time around the sixteen hour mark, one that doesn’t outstay its welcome.

With the likes of OlliOlli, Surge Deluxe, tXk and now this, never before has a handheld or console gotten off to such a fantastic start to the year. A fantastic adventure from beginning to end, and one that everyone should play.

Senran Kagura Burst gets a Special Edition for Europe

Senran Kagura Burst (3DS) is released at the end of the month and today Zen United have announced a Special Edition.

The Life and Hometown Edition contains:

  • The game (obviously)
  • A 3D Poster
  • An exclusive Life and Hometown T-Shirt

Unlike a lot of other Special Editions, this one actually is, as only 500 are being made. The Special Edition can be bought exclusively from the Zen store by clicking HERE.

For those unaware, Senran Kagura Burst is a side scrolling beat em up known for its rather, ermm, scantily clad ladies. Already released in the US, it’s certainly been divisive with some praising it’s fun gameplay yet critical of the aforementioned female depictions. Here’s a trailer:

The game is released February 28th for the 3DS. Hopefully we should have a review around the same time.

Curve Studios Announce Mousecraft for PS Vita

Hot from their success with Proteus, Lone Survivor, Stealth Inc and Thomas Was Alone for the PS Vita, they come out with Mousecraft, which seems to be a mix of Lemmings and Tetris.

Yeah, that could well eat up all out time. Check out the trailer below:

You can find out more about the game here.

Danganronpa: Trigger Happy Havoc

Danganronpa: Trigger Happy Havoc is like so many games you have played before, but also like nothing you have played before. This makes it a pretty unique game from the off. It does come with a bit of a warning though. You do need to like reading, as there is dialogue, lots and lots of dialogue.

Hope’s Peak Academy is a very private and exclusive school, with places reserved for the ultimate students in their respective fields, be it sports, music, fashion, programming, as long as they are the ultimate. That is with the exception of you! You take on the role of Makoto Naegi, who is average in every way, but still finds himself at this school for the ultimate.

What happens next is for you to discover, but it takes a turn for the dark and things do get very dark indeed, especially from the moment you first meet Monokuma, a sadistic and really quite disturbed bear, who has trapped you in the school, with very little hope of getting out. Very early on you are told that to get out of the school, you have to kill another student, but you must not be discovered…This leads into the main story, one which we will not spoil for you.

Monokuma really is something else, everything about him is unsettling, from his look, his general demeanor and especially his voice. It is a cleverly designed and scripted character, whose look along with his voice never make you feel comfortable around him, even though you know it is just a game character.

So what is Danganronpa then? Well, it is a little bit Persona 4, a helping of Virtue’s Last Reward, a splash of Phoenix Wright, but at the same time it is nothing like any of those games. You have elements of relationship building as you get to know the various character in the game, but you use that to then work out whether you can trust them, believe their stories and find out who the killer may be.

Conversations give you opportunities to delve a little deeper, ask questions and eventually try to place blame. It isn’t as simple as making this decision, you have to be right, if you are wrong, then things won’t go well for you, or the group. Trial and error won’t work here, this isn’t a short game where you can go and try out various things in the hope you can get the right outcome, the building of relationships, the dialogue between characters, all need to be respected, you have no choice but to take a methodical approach.

What impresses with the make up of the game, is that it isn’t afraid to push boundaries with the narrative, this isn’t a light hearted game at all. It can and does pull some emotional strings and you do form bonds with the characters, that despite their quirky designs, are actually very well rounded and believable with their own emotions and actions. In turn this also tests your own morals, as you try to work your way to an end game.

The mechanic for collecting evidence is well done also. You have truth bullets, which allow you point out area of text that can be contradicted of questioned, these are then collated as you use it to deduce your findings. Along with this there are various mini games that help you find yet more evidence, all leading to a point where you can make a clear accusation.

The main problem here, is that unlike a game such as Virtue’s Last Reward, there is only the single outcome, there aren’t any real branching paths, which does soon show that there is less choice than you’d initially expect based on the early setup. The game feels more like a visual novel, where you set the pacing yourself and learn parts of the story by your own actions.

Yet somehow it works, the writing and the gameplay balance out nicely and despite knowing you are heading down a single path, you are happy to do so. You want to know the outcome, how all the characters finish the story. It shouldn’t work, the illusion of choice whilst having large amounts of dialogue thrust upon you, shouldn’t be enjoyable as a game, but this does work, you can’t help but be drawn in, from the opening to the very end.

What Danganronpa does is show how games are evolving, that there is a space for dialogue heavy experiences and that with the right scripting, you can care about characters and care about what happens to them, much in the same way you can in a book, or a film. Yet by introducing even basic interactivity, you can feel even closer to them, making storytelling move from the passive activity is once was, to something a lot more active.

The digital age of gaming, has seen a steady influx of games like this come from their home in Japan, to the west. In days past, these would need to be imported, as the risk vs reward for publishers releasing on disc in a territory where these may not work, was too much. Now though, the translation work can be done and the games can be released digitally and the Vita becomes an ideal home for such games, as they can be taken and played for any length of time anywhere.

The themes of Danganronpa aren’t going to be for everyone, but for those who want an exceptional story that gets its hooks in, then you cannot go wrong here. Monokuma will leave his mark on you, one way or another. This is once again a fine edition to Vita’s ever impressive library.

Velocity 2X Trailer

Futurlab have had quite the busy week. Not only have they just released the excellent Surge Deluxe on PS Vita, they have followed that up with a new trailer for the upcoming PS4/Vita title Velocity 2X.

Check out the trailer below:

Visit,uk for more news

Surge Deluxe Review

From the earlier days of Pac-Man and Donkey Kong to the modern era of Geometry Wars and Pinball FX, the allure of the high score has been a part of videogames for decades. And with the downfall of the arcades led to the rise of online, and in particular, online leaderboards. FuturLab’s Surge Deluxe is a game that thrives on the thrill of beating your friend’s score and there’s nothing better.

An update of a Playstation Mini game, Surge Deluxe is more than just a rehash brought onto the Vita. A lot of care and attention has been taken in the transfer, with a new puzzle mode, the aforementioned leaderboards and being more welcoming to the colour blind with each block having a specific shape as opposed to just different colours. Though being able to differentiate between different shapes in the heat of the action may still be a little more challenging when the action ramps up. And boy, does it ramp up.

The basic crux of Surge Deluxe is a simple as the best in the genre. You’re given a number of coloured blocks on both sides of the screen. Using the touch screen you must connect each block with the same colour, creating chains to gain more points, once each screen is cleared you’re onto the next. Simple premise that has different layers of difficulty stacked on top. You see, on top of matching colours you need to keep an eye on the timer at the bottom of the screen which resets once each screen is complete, connecting three or more blocks recharges it. Added difficulty comes from the two gauges at the left and right of the screen. If these reach the top of the screen then it’s game over.

To drain the gauges then you’ll need to create a space next to each gauge. Touching them drains them slightly, but connecting each one to the corresponding one on the other side (as long as there are no blocks blocking the way) drains it faster. Naturally as each screen gets cleared this gets faster and faster until you’re frantically trying to clear the way to reach each gauge. While there are instructions in the menus of Surge Deluxe, there is a handy tutorial that shows you the ropes the first time you play Surge Deluxe. Initially it seems a lot to take in with not only the gauges and the timer, but also the special blocks, it soon becomes second nature. And that’s when the addiction sets in.

You’ll soon become targeted on that next score in line, which is always handily placed in the top right corner. Boosting your score being aided from everything to multipliers, to bomb blocks, to even one that changes every block to a specific colour. Then there are those blocks that do their best to trip you up. The ones which change colour every couple of seconds led to a few nightmare moments, and it’s worth noting that connect one block to the wrong colour and it resets the line, costing valuable time. With each failed attempt you’ll be quick to jump back in, “one more go” you’ll say to yourself, and before you know it you’re suffering from hand cramp after hours of playtime.

The best part about Surge Deluxe is that there is a strategy to it. With time being more favourable during the earlier screens, it’s wise to maximise score as much as possible. Yet, as the game progresses and time becomes more of an issue, you’ll start to sacrifice the maximum points in order to just get the screen clear as fast as possible. That’s our strategy anyway, we’re sure there are plenty of other people out there who will adopt another, probably better one. And that’s what makes Surge Deluxe great.

If you fancy taking a breather after the more intense, standard game there is also the puzzle mode. A welcome addition that presents you a pattern of blocks that need to be destroyed. Each puzzle coming with a score that must be reached, so planning out how to destroy each block for maximum points is more prevalent than clearing the screen as fast as possible.

Puzzle games have always been a highlight on handhelds, and Surge Deluxe carries on this tradition. It’s amazing that despite largely lacking the AAA blockbuster titles, the Vita has become something of an indie paradise. Surge Deluxe is the latest, and one of the best.