• Geometry Wars: Galaxies review

    Geometry Wars: Galaxies review

    Everyone’s favourite fake retro shooter Geometry Wars has come a long from its origins as a humble mini game in Project Gotham Racing 2. When it was released on Xbox Live Arcade is was met with a kind of excited dizziness not normally seen in this day and age. The following transformation to a retail title raised a few eyebrows, but though we here at Gamestyle were unsure, we never really believed it would be allowed to fall short in terms of quality.

    For those that dont know, Geometry Wars sets you in an arena into which enemies of different shapes appear. You fly around and try and stay alive as long as you can. It may be simple but then most of the best ideas normally are. While the previous version of the game only had one arena Galaxies has many of all different shapes and sizes. To progress through the game you must play each arena or planet to earn points which are then used to unlock more levels.Helping you in your shape shooting quest is a drone. This is a small square which can be programmed to do a number of things. For instance you can get it to go and pick up score multipliers, defend your ship or aggressively go after and shoot targets. As you progress you gain experience points for your drone which raise its effectiveness.

    There are a whole host of different planets to visit and, surprisingly, they all manage to add variety to the simplistic Geometry Wars gameplay. Some are merely a different shape, while others contain new enemies, different attack formations or extremes such as meteor showers and moving blocks. The developers really have done an admirable job of keeping the game interesting from start to finish. Also special congratulations must go to whoever designed the soundtrack, as is it excellent and matches the frenetic grove of the game.Control wise the game lets you use, pretty much, whatever you want. For those settling in for the long haul you may want to master the intricacies of the remote. For the rest of us the classic controllers twin stick set up will do just fine.

    Of course the key to longevity in Geometry Wars on the Xbox 360 was always the live leader boards. Thankfully the Wii has its own set for each level. After each encounter players have the chance to upload their score and see where they stand against the rest of the world. Unfortunately you cannot check how you have done against your friends as you are restricted to looking at the top ten and scores around your own. This is a bit of an over sight as not many people will really care what score some random stranger has posted on level three. The real nature of competition exists only if you can see your friend is a couple of hundred points ahead of you.

    Overall Geometry Wars Galaxies is a tight and fast paced shooter that is guaranteed to get the pulse flowing. The difficulty builds nicely over the different planets and there are so many good ideas that it adds variety that we really didn’t expect to see. Galaxies shows that the basic idea of the game is more than strong enough to stand as a retail title and every single Wii owner owes it to themselves to give it go. It truly is a game for all occasions, whether you play it for five minutes or a few hours at a time it will always leave you wanting more.

    November 20, 2007 By Gareth Chappell Nintendo Wii

Gamestyle was a long-running video games website that sadly closed it's doors in 2016 to very little fanfare.

Established in 1999 by Dean Swain, Gamestyle was previously known as Dreamers128 and exclusively contained content about the Sega Dreamcast.

Approximately a month after launch, the site rebranded to Gamestyle, became a multi-format site, and began to cover all console systems.

Whilst having experimented with advertising in it's peak to cover hosting costs, the site has always aimed to be self-funded.

Reviews and articles were written by volunteers and contributors across the globe, but the bulk of which operating from within the UK.